package com.enjoy.game.xcard.sprite;

import org.andengine.entity.sprite.AnimatedSprite;
import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.shader.ShaderProgram;
import org.andengine.opengl.texture.region.ITiledTextureRegion;
import org.andengine.opengl.vbo.DrawType;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

public class Castle extends Sprite {

	public Castle(float pX, float pY, ITiledTextureRegion pTiledTextureRegion,
			VertexBufferObjectManager pVertexBufferObjectManager) {
		super(pX, pY, pTiledTextureRegion, pVertexBufferObjectManager);
		// TODO Auto-generated constructor stub
	}

}
